|
Location |
You must defeat Ifrit in the Fire Cavern, at the beginning of the game. |
Ifrit |
|
Elemental: Fire |
Attack: Hellfire |
Level |
HP |
Atk. Power |
1 |
305 |
298 |
10 |
804 |
607 |
20 |
1366 |
950 |
30 |
1936 |
1293 |
40 |
2514 |
1636 |
50 |
3100 |
1980 |
60 |
3694 |
2323 |
70 |
4296 |
2666 |
80 |
4906 |
3009 |
90 |
5524 |
3352 |
100 |
6150 |
3695 |
Ability |
AP |
Opens |
|
Ability |
AP |
Opens |
HP-J |
50 |
None |
|
STR+40% |
120 |
STR Bonus |
STR-J |
Learned |
None |
|
STR Bonus |
100 |
None |
ELEM-ATK-J |
Learned |
None |
|
SUMMAGIC+10% |
40 |
SUMMAGIC+20% |
ELEM-DEF-J |
100 |
ELEM-DEFx2 |
|
SUMMAGIC+20% |
70 |
SUMMAGIC+30% |
ELEM-DEFx2 |
130 |
None |
|
SUMMAGIC+30% |
140 |
None |
Magic |
Learned |
None |
|
GFHP+10% |
40 |
GFHP+20% |
GF |
Learned |
None |
|
GFHP+20% |
70 |
GFHP+30% |
Draw |
Learned |
None |
|
GFHP+30% |
140 |
None |
Item |
Learned |
None |
|
Boost |
10 |
None |
Mad Rush |
60 |
None |
|
F MAG-RF |
30 |
None |
STR+20% |
60 |
STR+40% |
|
Ammo-RF |
30 |
None |
Ifrit is a fire-based GF. This makes him ideal for enemies with weakness to fire. Ifrit is the first GF to offer STR and
HP-J. With the STR+, and the STR Bonus, you can create a powerhouse fighter early in the game. My suggestion would be Squall,
for his Limit Breaks. Mad Rush is great for overpowering your enemies, but you cannot control your characters. It is something
of a gamble in later fights. Ifrit has your F MAG-REF, and Ammo-REF. With the Ammo-REF, you can refine ammunition, for
Irvine's Limit Breaks.
|