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Final Fantasy Kingdom
Tactics Advance job Gunner
Humes
Moogles
Viera
Blue Mage
Fighter
Hunter
Ninja
Paladin
Soldier
Animist
Gadgeteer
Gunner
Juggler
Mog Knight
Assassin
Elementalist
Fencer
Red Mage
Sniper
Summoner
Bangaa
No-Mou
Shared Jobs
Bishop
Defender
Dragoon
Gladiator
Templar
Warrior
White Monk
Alchemist
Beastmaster
Morpher
Sage
Archer
Black Mage
Illusionist
Thief
Time Mage
White Mage
Gunner
Requirement
Animist: 1 A-Ability
Requires Animist
-
Weapons Used
Guns
Armor Used
Hats, Clothing
Move
Jump
Eva
HP
MP
Spd
Atk
Mag.Atk
3
2
65
6
1
1
7
5
Action
AP
Item
Effect
Fireshot
100
Aiot Gun
Deals fire damage
Boltshot
100
Riot Gun
Deals lightning damage
Iceshot
100
Giot Gun
Deals ice damage
Confushot
200
Chaos Rifle
Damages and confuses target
Charmshot
300
Peacemaker
Damages and charms target
Blindshot
100
Silver Cannon
Damages and blinds target
Silenshot
200
Lost Gun
Damages and silences target
Stopshot
300
Outsider
Damages and stops target
Support
AP
Item
Effect
Concentrate
300
Longbarrel
Increases attack accuracy
Combo
AP
Item
Effect
Gun Combo
100
Mythril Gun
Use all JP to do a combination attack
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