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Tactics Advance job Gunner

Humes
Moogles
Viera
Blue Mage  Fighter  Hunter
Ninja  Paladin  Soldier
Animist  Gadgeteer  Gunner
Juggler  Mog Knight
Assassin  Elementalist  Fencer
Red Mage  Sniper  Summoner
Bangaa
No-Mou
Shared Jobs
Bishop  Defender  Dragoon  Gladiator
Templar  Warrior  White Monk
Alchemist  Beastmaster  Morpher  Sage
Archer  Black Mage  Illusionist
Thief  Time Mage  White Mage

final fantasy tactics advance job gunner
Gunner
Requirement Animist: 1 A-Ability
Requires Animist -
Weapons Used Guns
Armor Used Hats, Clothing
Move Jump Eva HP MP Spd Atk Mag.Atk
3
2
65
6
1
1
7
5

Action AP Item Effect
Fireshot 100 Aiot Gun Deals fire damage
Boltshot 100 Riot Gun Deals lightning damage
Iceshot 100 Giot Gun Deals ice damage
Confushot 200 Chaos Rifle Damages and confuses target
Charmshot 300 Peacemaker Damages and charms target
Blindshot 100 Silver Cannon Damages and blinds target
Silenshot 200 Lost Gun Damages and silences target
Stopshot 300 Outsider Damages and stops target

Support AP Item Effect
Concentrate 300 Longbarrel Increases attack accuracy

Combo AP Item Effect
Gun Combo 100 Mythril Gun Use all JP to do a combination attack